Used for displaying debug graphics, always renders on top of DebugProportional,
and always corresponds 1:1 to the actual physical space of the canvas, regardless
of what changes the stage would do.
Used for displaying debug graphics, always renders on top of Normal,
but is subject to any scale changes that Normal layer is, depending
on the stage used.
Used for displaying the game.
Generated using TypeDoc
Type of the layer in a stage