Used for displaying debug graphics, always renders on top of DebugProportional
,
and always corresponds 1:1 to the actual physical space of the canvas, regardless
of what changes the stage would do.
Used for displaying debug graphics, always renders on top of Normal
,
but is subject to any scale changes that Normal
layer is, depending
on the stage used.
Used for displaying the game.
Generated using TypeDoc
Type of the layer in a stage