Whether the tween has finished
Advances the tween by the given amount of unitless duration.
The amount of duration consumed by this tween which will always be between 0 (no duration consumed) and
durationToAdvance
(consumed all the duration)
Stops the execution of the tween early triggering all possible effects along the way.
Please note it's not the same as calling advance()
with some large number, because a tween may have external conditions that do not
depend on the duration, eg. waiting for a user interaction or external event. finish()
will just finish those tweens as if the conditions
were met.
Stops the execution of the tween early and prevents any possible effect that would have happened if finish()
was called.
Generated using TypeDoc
The interface which all of the tweens implement